Mohamed is on a journey as a creative developer. Playing around AR, VR and large-scale installations, he enjoys collaborating with brands, agencies and other creators to bring to life outside the box immersive experiences.
« Growing up as a gamer, I was always fascinated by how hardware capabilities and limitations unleash creativity until the recent huge leaps in XR».
Talk: Cinematic VR
A quick walk through the workflow of building cinematic VR in unity from assets creation to lighting and post-processing with some tips and tricks.